To resort to poison when you can't win in a fight is considered disgraceful by many—it's why the Jade-Face Poison King once earned universal outrage.
But for Quinn Shepherd, there's no such psychological burden—if you can't win, of course you use poison. Killing your opponent with it is just another kind of strength. If I can't beat you and you keep coming at me, then poisoning you is perfectly fair.
Take the scene before us—not a fair fight at all. The Dragon-Keeper Lord is a High Heaven god, and even his blood-forged avatar is overwhelmingly powerful. Forget Quinn and the other three—even Six Directions realm experts would struggle against this blood-body.
The opponent is a god, so using poison is only logical.
The poison Quinn used was Triple-Break Powder, refined during his poison duel in the Great Ruins with Mina Frost of the Western Lands. Mina even named it for him. Quinn has a good habit—whenever he makes a poison or elixir, he crafts extra, uses half, and saves the rest for emergencies.
The poison smeared on the Imperial Disc was Triple-Break Powder. It scrambles the five elements, inverts yin and yang, and causes three 'breaks': body, spirit, and soul. That's why it's called Triple-Break. It's a bizarre poison—extreme nourishment leading to lethal toxicity.
Quinn designed this poison specifically to deal with god-blood and demon-blood, like the Withersilence Root Demon. Using it against the Dragon-Keeper Lord's blood-body is a perfect fit.
Back then, the Root Demon was immobilized by the Azure Dragon Pearl, letting Quinn poison it at leisure. But the Dragon-Keeper Lord moves freely, so Quinn coated the Imperial Disc with Triple-Break Powder—touch it and you're poisoned.
On the ground, scores of palm-sized blood flood-dragons scurry everywhere, dodging the Imperial Disc and the poisoned 'bad blood,' trying to regroup.
Quinn rushes forward, shouting, "Unless we grind away every last trace of god-blood, none of us will survive!"
His eight thousand flying swords are nailed all over the hall. With his current strength, Quinn can't recall them. He twists his yuanqi into threads, wraps around the Worryless Sword pinned in a pillar, and yanks it free.
The Worryless Sword is a divine blade, incredibly sharp. Though deeply embedded in the pillar, it can be pulled out—unlike the other flying swords, which remain stuck.
Quinn gathers his remaining yuanqi, unleashing basic sword forms—Cloud Sword, Chop Sword, Wrap Sword, Drill Sword Form—hunting the blood flood-dragons darting across the floor.
On the ground, Ronnie Long grunts in pain—he can't pull out the sword stuck in his chest. Mimicking Quinn, he slams his palm on the floor, forcing the sword through his body.
Ronnie Long screams in agony, gritting his teeth. At that moment, two jade bottles fly over—Quinn tosses him two bottles of Dragon Spittle Elixir.
Ronnie grabs them, doesn't bother with the stoppers, smashes both jade bottles. The Dragon Spittle Elixir flows out, and he uses his yuanqi to send it into his wound.
The Dragon Spittle Elixir takes effect—his chest wound sprouts new flesh, aching and itching as it heals.
Ignoring the pain in his chest, Ronnie Long leaps forward, joining the hunt for the blood flood-dragons scurrying across the floor.
Meanwhile, Warren Moran and Cindy Mu do the same, tearing themselves free from the walls and pillars—each sword brings a chunk of flesh with it.
Quinn tosses each of them two bottles of Dragon Spittle Elixir. They quickly pour it into their wounds. Normally, to avoid lingering injuries, they'd use yuanqi to purge the clotted blood, but now there's no time—they each summon their spirit weapons and rush to kill the blood flood-dragons.