There's this old movie called "The Running Man," starring the Governor himself. The gist? In a totally bonkers world, a TV station hosts a messed-up show. A bunch of desperados or death row inmates "volunteer" to join. If they win, riches and freedom await. If they lose, it's game over—literally.
The Reliable Adventure is pretty much the same deal, but way more high-end.
First off, Mr. Reckless has serious street cred. Kinda hilarious, right? A psycho who gets his kicks from killing people has credibility? But it's exactly because he—or it—doesn't care about anything that he never cheats in the game. No rigging the contest to save on prize money, no sabotaging contestants for fame. Mr. Reckless couldn't care less about cash or reputation—seriously, does a guy who treats murder like a hobby really care about that stuff?
So when Mr. Reckless says, "Go forth and slaughter! I've put all the riches, fame, and everything else into The Reliable Adventure!" his words are as solid as the Pirate King's dying message.
When the big door—like an elevator door—opened up, Jill Young officially joined the game. The place looked like a wild jungle, with rocks, swamps, and ruins everywhere. But everything had this absurd comic book vibe. Like, there were five coconut trees growing out of the swamp, and two of them looked straight out of a doodle.
The enemies Jill Young faces in The Reliable Adventure are those so-called Reliable Minions. If Reliable Fans are Mr. Reckless’s die-hard followers, then Reliable Minions are his "employees." Nobody knows where these mascot-suited weirdos come from. People guess Mr. Reckless just grabs random folks, does some freaky modifications, and voilà—Reliable Minions.
In this game, the Reliable Minions use every trick in the book to hunt Jill Young. And Jill’s only way to win? Rack up enough kill points within the time limit. How? She figured it out fast—by knocking out a Reliable Minion.
It was a person in a blue monkey mascot suit, charging over with a shotgun. Jill’s ears twitched—she climbed a tree, and when the blue monkey passed underneath, she dropped down with a flying knee. Suddenly, a broadcast blared through the area: "One-hit KO + Weak Point Attack! Kill Points +15! Combo Count: 1!"
Jill dragged the blue monkey into the jungle, trying to peel off the mascot suit, but failed. It was like the thing wasn’t a suit at all—more like it was part of their body. So, no Black Dragon Fortress tricks this time. Jill grabbed the shotgun she’d snatched and strode into the dangerous jungle.
This round of The Reliable Adventure felt like a theme park, with a Central American jungle vibe. In a wide open space, there were woods, rocks, hills, canyons, caves, and even a mysterious-looking pyramid. Hard to believe Jill got here by riding a special elevator all the way down.
Reliable Minions lurked everywhere in this place—creeping on treetops, hiding in caves, peeking out from behind rocks. The moment Jill Young popped her head out, they’d go all-out trying to take her down. But it was like Jill had vanished. For a whole ten minutes, not a peep. Even the Reliable Minions with sniper rifles perched on cliffs couldn’t spot her, no matter how long they scoped the area.
Only the audience at home, thanks to some fancy camera tech, could see what Jill was up to. Ear Double, the chubby commentator, yelled off-screen, "She’s like an old-school jungle hunter—slick and sneaky! Has she lived in the jungle before or something?" Yep, Jill really has jungle experience, and her Rain Whisper Technique is a total game-changer here.
"But just sneaking around won’t win the game. She’s got twenty minutes left and only 15 kill points—way off the 3,000-point goal. What’s her plan?" Ear Double wondered aloud. His assistant, all tough-guy, replied, "She’s probably scouting the terrain, checking enemy numbers, then deciding whether to attack or hide next."
Actually, Jill wasn’t worrying about enemy numbers at all—she could figure that out without checking. Right now, she was laser-focused on one thing: treasure hunting! In RPGs, if there aren’t any treasure chests tucked away in secret corners and dead ends, the game’s just plain boring.
Would Mr. Reckless design a game that boring?
Jill figured that weird cat might have a twisted sense of fun, but hey—twisted fun is still fun, so it wouldn’t be dull.
"Ha! Found one!" At the bottom of a cave, Jill hit the jackpot—a classic treasure chest. She popped it open and out shot a blast of golden light and smoky haze. Three big numbers appeared as a 3D projection: 5, 0, 0! Next thing, a broadcast rang out: "Kill Points +500! Total: 515,3000."
"Told you there’d be treasure chests!" Energized, Jill kept up the hunt. She seemed to crack the treasure pattern, and over the next five minutes, found chest after chest. Some gave 1,000 points, some added five minutes to the clock, and some were just giant prank chests with a huge mocking cat head popping out. Jill yanked off the cat head and kicked it like a soccer ball, sending the giant feline face flying over the battlefield and leaving the Reliable Minions totally spooked for ages.
The last treasure chest Jill found held something you could call a 'divine artifact'... The moment she saw it, she just stared, deadpan, for a long time, then quietly packed it away and walked off. She didn’t look for any more chests—she was afraid the next one would be even more ridiculous. "Damn that twisted cat—I’m gonna use this thing to blow your mind." (Guess what it is?)
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Honestly, Jill’s treasure hunt was super efficient—just the kill points from the chests alone added up to 2,200. The rest? She got it straight from the Reliable Minions. At the twentieth minute, a sniper Reliable Minion was still searching for enemies on the cliff when someone tapped his shoulder.
The sniper, dressed in a Shar-Pei dog mascot suit, turned around to see Jill Young standing less than a meter away, grinning. She gave him a gentle push: "See ya..."
"Aaaah!" The Shar-Pei Reliable Minion echoed as he tumbled off the cliff. Meanwhile, Jill snatched up the sniper rifle and struck a pose—no hiding or ducking. She planted one foot on the cliff’s edge, sunglasses on, and aimed grandly into the jungle below. As the Shar-Pei’s score notification sounded, Jill pulled the trigger.
Bang—Combo count: 2, kill points: some amount.
Eject the shell, reload, fire again! Bang—Combo count: 3, kill points: some amount.
Bang, bang, bang—Jill just stood on the high ground, sniping into the jungle at a rapid pace. Combo count kept climbing, and one-hit KO and weak point attack notifications kept popping up. Like any game with a kill streak system, the more combos she racked up, the more points she got for each kill. Jill didn’t care if it was arithmetic or geometric progression—bottom line, by the time she emptied the sniper rifle and the Reliable Minions started fighting back, her score had blown past three thousand.
But Jill’s combo streak didn’t stop—she heard a group charging up the mountain path. Jill grabbed a submachine gun and rushed downhill to meet them. Her Rain Whisper Technique worked like a wallhack in CS—no matter how skilled the Reliable Minions were, even if they were at Titan Spirit Method: Second Stage or higher, they couldn’t stop her.
By the time Jill reached halfway down the mountain, her score was over six thousand. There were still Reliable Minions resisting in the rainforest below, but all Jill had to do was walk into the pyramid, find the final room, and the game would be won.
Right then, something wild happened—a three-meter-high splash erupted from a swamp puddle, and out came a giant shark. It was as big as a movie great white, and it swallowed a Reliable Minion whole, crunching them to bits. But that wasn’t all—the shark actually jumped out of the water.
Not like a dolphin leap—more like a kangaroo high jump. The shark soared five or six meters, landed on solid ground, and didn’t miss a beat—because it had a pair of beefy arms, just like a mountain gorilla, growing out of its sides.